| Me 

I develop virtual and augmented reality applications in Unity with a focus on multi-person experiences and immersive interaction design.

 

| Salvo 

Minimalist 3D Missle Command.

Music by Mopodna

Available on Sidequest

 

| Cubed 

Solve a Rubik's cube from the inside in zero gravity.

 

Music by Mopodna

Available on Sidequest and itch.io

 

| Homunculus 

Experiment in text-based immersive storytelling.

 

| Virtual Strangers 

A shared virtual space for anonymous strangers to draw and converse using Leap Motion hand tracking.

Featured as part of the Toronto International Film Festival and The Verge's "POP" exhibition series

 

| Hoverboards 

Light-cycle-like game of three-dimensional snake that translates a player's leans into movement of the board itself, mimicking the feel of surfing or snowboarding.

Available on Steam

 

| 3D Chess 

Experiment in multi-user interactions involving controller-relative two-axis movement and real-time self-scaling.

 

| Idea Mapping 

Experiment in node-based idea mapping with recursively scaled spaces.

 

| Surgery Prep 

Experiment in multi-user medical visualization and manipulation developed in conjunction with surgeons at Louisiana's Ochsner Medical Center.

 

| twin.earth 

Experiment in architectural visualization involving interactions between asymetrically scaled users.

 

| Games |

© 2020 Mike Harris