I develop virtual and augmented reality applications in Unity with a focus on multi-person experiences and immersive interaction design.
| Mutli-User Experiments
Ongoing experiments with multi-user interactions on Quest 2.
Experiment in text-based immersive storytelling.
| Virtual Strangers
A shared virtual space for anonymous strangers to draw and converse using Leap Motion hand tracking.
Featured as part of the Toronto International Film Festival and The Verge's "POP" exhibition series
Light-cycle-like game of three-dimensional snake that translates a player's leans into movement of the board itself, mimicking the feel of surfing or snowboarding.
Available on Steam
| 3D Chess
Experiment in multi-user interactions involving controller-relative two-axis movement and real-time self-scaling.
| Idea Mapping
Experiment in node-based idea mapping with recursively scaled spaces.
| Surgery Prep
Experiment in multi-user medical visualization and manipulation developed in conjunction with surgeons at Louisiana's Ochsner Medical Center.
Experiment in architectural visualization involving interactions between asymetrically scaled users.
| Games |