| Me
I develop virtual and augmented reality applications in Unity with a focus on multi-person experiences and immersive interaction design.
| Mutli-User Experiments
Ongoing experiments with multi-user interactions on Quest 2.
| Salvo
| Homunculus
Experiment in text-based immersive storytelling.
| Virtual Strangers
A shared virtual space for anonymous strangers to draw and converse using Leap Motion hand tracking.
Featured as part of the Toronto International Film Festival and The Verge's "POP" exhibition series
| Hoverboards
Light-cycle-like game of three-dimensional snake that translates a player's leans into movement of the board itself, mimicking the feel of surfing or snowboarding.
Available on Steam
| 3D Chess
Experiment in multi-user interactions involving controller-relative two-axis movement and real-time self-scaling.
| Idea Mapping
Experiment in node-based idea mapping with recursively scaled spaces.
| Surgery Prep
Experiment in multi-user medical visualization and manipulation developed in conjunction with surgeons at Louisiana's Ochsner Medical Center.
| twin.earth
Experiment in architectural visualization involving interactions between asymetrically scaled users.
| Games |